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Bakom kulisserna på brädspelet Red Carpet en glittrande resa från idé till färdig spelupplevelse

Board game fans love sneaking a peek behind the curtain, and that’s exactly what designer diaries offer. They’re part brainstorm, part postmortem—moments where a designer unpacks the messy but fascinating road from a simple spark of inspiration to a fully published game. The diary for Red Carpet takes readers into a world of flashbulbs, social maneuvering, and strategic showmanship set on the glittering stage of Hollywood’s red carpet.

From Spark to Prototype

The idea began with celebrity rituals—the allure of fame, carefully curated public images, and of course the scandals that can break careers overnight. But translating something as fleeting and image-driven as celebrity culture into a strategy game was no easy task. Early on, the designer wrestled with the question: what drives this world? Is it resource management—fame, money, connections? Or is it social intrigue, where alliances and betrayals carry the most weight?

Through iterative playtesting, the design settled into a tense structure where players build their star persona, fight for attention, and scramble to avoid damaging PR disasters. It’s stylish, dramatic, and sometimes ruthless—much like Hollywood itself.

Setting the Stage: Theme and Style

What makes Red Carpet unusual is the theme. Celebrity culture rarely shows up in board gaming, where castles and galaxies dominate. That gave the designer a chance to lean into striking visual design—bold icons, bright glamour, and a sense of spectacle. The trick was making sure the game didn’t lean on glitter alone. By anchoring gameplay in the struggle for status and recognition, it kept substance at the heart of the experience.

This design choice taps into a broader trend: themes that polarize. Some players will love immersing themselves in red-carpet drama, while others may find the premise less appealing. It’s a creative gamble.

The Mechanics Behind the Glamour

Beneath the stylish veneer, Red Carpet incorporates familiar, proven mechanics but frames them through an unconventional lens:

  • Worker placement & area control: Deploy “fans” or influence at parties and events to claim the spotlight.
  • Hidden agendas: A polished public persona may hide secret moves and unseen strategies.
  • Set collection: Instead of grain or stone, players chase dazzling outfits, high-profile contracts, and lucrative endorsements.

It’s part Eurogame, part social contest—all dressed up in sequins and flashbulbs.

What Players Can Expect

For players, the promise is a fresh gameplay experience that blends tension with personality. Here’s what stands out:

  • A social battleground where reading the table matters as much as strategy.
  • Approachable rules balanced with enough depth to reward repeated plays.
  • A vivid alternative to the familiar tropes of medieval towns or space empires.

That balance between drama and strategy will be key. Too much glitz and it risks being shallow; too much crunch and it might lose the thematic magic.

Why This Diary Matters

That’s the charm of designer diaries—they highlight the struggles, experiments, and compromises behind what seems like seamless design. Red Carpet dares to carve out space in the hobby for modern, pop-culture-driven themes. By doing so, it raises a bigger question: should board games embrace fresher subjects from everyday culture, or stick to the safer—and oftentimes familiar—territory of history and fantasy?

Your Turn

So, what do you think? Is the world of red carpets, paparazzi, and glamorous rivalries a refreshing direction for tabletop gaming—or a flicker that might fade once the novelty wears off? Would you want to see more games daring to explore these modern cultural corners?

👉 If you’d like, I could deepen the conversation by comparing Red Carpet directly with titles like The Networks or Pax Pamir—games where influence, rather than resources, defines your path to victory.